PlayBasic is a game making tool, based upon the Easy-To-Use Basic programming language. It was developed by game enthusiasts for game enthusiasts, and incorporates more than 20 years experience in the field. Our aim was to produce a language that offers same 'sit down and play' experience of older basics had, but with a more modern feature set. So everybody can experience the fun of game making again !
Since PlayBasic focuses on game creation, it includes a wealth of graphical features. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Shapes, Texture Mapping through to a full set of traditional 2D vector art (Dots/lines/boxes through to polygons).
Sprite capabilities are one the most critical parts of any game creation tool. PlayBasics sprite engine not only supports Rotation / Scaling / Flipping, but various real time image manipulation effects such as Alpha Blending (Variable, Additive, Subtractive), logical masking through to Raster Bar and real time Colour Replacement just to name a few.
But, what would good is a game making tool without a good collision system ? Virtually useless ! So we've included seven different collision methods. Including Pixel Perfect Collision, Rect, Rotated Rect, Circular, Polygonal, Sliding and Sticky Collision modes. Moreover, you can mix vector collision modes with pixel perfect collision and vice versa. Making PlayBasic's collision system arguably the most advanced available!
PlayBasic comes with a comprehensive code editor, built in Debugger, Tools and over 400 hundred examples to get you started. Moreover, we are always open to your feedback! We want PlayBasic to be as powerful, flexible and of course as much FUN as possible.
So if you're like me and remember when programming was fun, or you'd just like to start learning, then give then give PlayBasic a try !
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Contentwise responsible person: Underware Design Ballarat, Australia
Kevin Picone, picone(at)underwaredesign(dot)com